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Posted June 20, 2013 03:02 · last edited June 20, 2013 03:41

ForteanTimes wrote:

Initial findings - they have broken the SU-5. OK It has longer range but zero penetration. My 6 shots bounced with zero damage before I was killed. 


2nd Game - worse than the first game.  5 Shots causing zero damage and one of those was a "critical" to a tier 3 med tank.


I knew this nerf was going to be bad. But not this bad. Gutted.

3rd game:

Ok Tried my lvl 4 French AMX 105 AMmle couldn't hit anything as so inaccurate before being killed.

4th game:

Went back to the SU-5 and fitted my old favorite mortar 152mm. Can't hit anything due to inaccuracy and the aim time is diabolical and you still only get 14 shells. I am contributing nothing to my team. Think I still have a bison or renault SPG's will try them.




Tried my Tier 2 Renault in Provence, two hits both criticals one for 19 and the other for 23 - the most damage I've done. Another SPG slotted a teammate due to inaccuracy. See the enemy Priest did get 2 kills though. You just pray someone is stupid enough to stay in one spot for long enough to get a hit off.


Another 3 games x1 in the AMX 105AM and one with the one that precedes that the AMX 105AMmle. Nil damage caused.

Played the SU-5 managed some semi-respectable damage to a KV-1 but that was because he was a complete idiot. The mortar in TD is now completely useless.


So to sum up in 9 games I've killed zero tanks and done a total of about 120 damage over 4 hits and that's it.  That is using four different SPG's. The SU-5 would usually kill at LEAST 2 in a game.

Other players don't seem to be doing much better. I've seen x3 SU-5 none have managed a kill.

The only SPG's to kill anything that I've seen is M37 and M7.

The SPG may have a role but I don't see what outside of  low lvl maps like the mines, malinovka, provence, El Halluf where tanks don't move around much.  The only strategy I can recommend is once you spotted an enemy tank/group of tanks stay with them even if you lose contact as switching to another place on the map means you have to wait an age to aim. Bear in mind the accuracy has been shot too.

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ForteanTimes edited June 20, 2013 03:41
ForteanTimes wrote:

Initial findings - they have broken the SU-5. OK It has longer range but zero penetration. My 6 shots bounced with zero damage before I was killed. 


2nd Game - worse than the first game.  5 Shots causing zero damage and one of those was a "critical" to a tier 3 med tank.


I knew this nerf was going to be bad. But not this bad. Gutted.

3rd game:

Ok Tried my lvl 4 French AMX 105 AM couldn't hit anything as so inaccurate before being killed.

4th game:

Went back to the SU-5 and fitted my old favorite mortar 152mm. Can't hit anything due to inaccuracy and the aim time is diabolical and you still only get 14 shells. I am contributing nothing to my team. Think I still have a bison or renault SPG's will try them.




Tried my Tier 2 Renault in Provence, to hits both criticals one for 19 and the other for 23 - the most damge I've done. Another SPG slotted a teammate due to inaccuracy. See the enemy Priest did get 2 kills though. One just pray someone is stupid enough to stay in one spot for long enough to get a hit off.