Think I am about to un-install it from my phone and tablet, resource hungry.
Yea, it drains my battery really quick :(
Think I am about to un-install it from my phone and tablet, resource hungry.
Yea, it drains my battery really quick :(
Another week of not knowing my placing . i actually used it during the game this time as i had nothng distracting me .
I LOVE LAMP
Yeah not a fan how it clears so quickly and can't find out how points where scored or where you are on the leaderboard later. Thinking of giving it up unless they do some updates.
I've stopped using it. May give it another go next season if they manage to improve it.
Is it something that all teams in the A-League are pimping or do they just have a relationship with the nix?
Is it something that all teams in the A-League are pimping or do they just have a relationship with the nix?
The Nix hired SportingIQ to develop the app, and SportingIQ have since signed a digital partnership contract with the FFA, so it could be rolled out across all A-League teams next season potentially.
Okay - I saw on twitter that they are based in Sydney, seeing as its a relatively simple app surely it could have been done from one of the many dev shops in Wellington? Oh well, it seems as though - like most things - it was just released to early.
Patrick could have done better.
Okay - I saw on twitter that they are based in Sydney, seeing as its a relatively simple app surely it could have been done from one of the many dev shops in Wellington? Oh well, it seems as though - like most things - it was just released to early.
I'd say the app is a product they developed, which they then would have approached clubs with?
Okay - I saw on twitter that they are based in Sydney, seeing as its a relatively simple app surely it could have been done from one of the many dev shops in Wellington? Oh well, it seems as though - like most things - it was just released to early.
I'd say the app is a product they developed, which they then would have approached clubs with?
Patrick said that the Nix approached SportIQ, regardless its the sort of app that a team could whip up as part of a startup weekend built on something like cordova or react native. Sure, it wouldn't be polished and have bugs, but then this app is the same.
Anyway the prizes are good, I'll start using it again mainly because my GF broke her phone and it would be nice to give her a new huawei. If everyone stops using it then I have a better chance of winning.
cordova or react native
ew
cordova or react native
ew
Well its not exactly a complicated app, I wouldn't be surprised if they use cordova considering it doesn't stick to any of the android design guidelines.
Cordova is a bit shark, or it was last time I looked at it, which was admittedly when it was called phone gap. But react native is a fine way of building a simple cross platform application which uses native widgets, it's just a different way of expressing your native views in a consistent way across platforms. You find yourself writing plenty of java and objective c or swift when using it. We're not exactly talking about the next grand theft auto here, we're talking about an app with half a dozen screens, a little bit of state, and a couple of calls to an http api.
Besides the point though, the point is it seems to have been released too soon.
cordova or react native
ew
Well its not exactly a complicated app, I wouldn't be surprised if they use cordova considering it doesn't stick to any of the android design guidelines.
Cordova is a bit shark, or it was last time I looked at it, which was admittedly when it was called phone gap. But react native is a fine way of building a simple cross platform application which uses native widgets, it's just a different way of expressing your native views in a consistent way across platforms. You find yourself writing plenty of java and objective c or swift when using it. We're not exactly talking about the next grand theft auto here, we're talking about an app with half a dozen screens, a little bit of state, and a couple of calls to an http api.
Besides the point though, the point is it seems to have been released too soon.
General consensus seems to be that you end up with an app that doesn't feel at home on any platform when you use frameworks like these, but I'd need to look into React before knowing if that holds true for it as well.
Kudos for turning my sharktpost into a well reasoned reply :p
To take it off topic a little further. The idea at one point was write once and run everywhere with a consistent widget set, which doesn't work - it never worked with Java and it doesn't work with Xamarin, Titanium, Cordova, etc. The thinking now with modern cross platform systems is to use UI which is native to the system but abstract it in such a way that it makes it easy to manage. So with react-native you express your UI in JSX which is similar to ES6 with inline HTML and react-native translates that to the native UI of the platform. But you actually have separate entry points for android and ios and within react native you have different widgets for each platform. Where they can converge they do, so things like lists can be pretty standard cross platform, but android in particular has more advanced native UI, things like drawers, so you find yourself diverging a lot and building different components and views which are unique for each device but based on the same models. But most importantly you mark up the UI consistently between platforms, rather than having to port things between Cocoa Touch to XML/Java respectively - so you can copy and paste and tweak, or look for the lowest common denominator as your choice.
The same thing goes for Silver, which is a system to build cross platform applications in swift. You build the views for each platform separately but re-use the same logic.
The other factor is that each platform has different lifecycle events that you need to adhere to which most cross platform systems don't.
There's some trade-off, but for 90% of apps this approach works fine.
To take it off topic a little further. The idea at one point was write once and run everywhere with a consistent widget set, which doesn't work - it never worked with Java and it doesn't work with Xamarin, Titanium, Cordova, etc. The thinking now with modern cross platform systems is to use UI which is native to the system but abstract it in such a way that it makes it easy to manage. So with react-native you express your UI in JSX which is similar to ES6 with inline HTML and react-native translates that to the native UI of the platform. But you actually have separate entry points for android and ios and within react native you have different widgets for each platform. Where they can converge they do, so things like lists can be pretty standard cross platform, but android in particular has more advanced native UI, things like drawers, so you find yourself diverging a lot and building different components and views which are unique for each device but based on the same models. But most importantly you mark up the UI consistently between platforms, rather than having to port things between Cocoa Touch to XML/Java respectively - so you can copy and paste and tweak, or look for the lowest common denominator as your choice.
The same thing goes for Silver, which is a system to build cross platform applications in swift. You build the views for each platform separately but re-use the same logic.
The other factor is that each platform has different lifecycle events that you need to adhere to which most cross platform systems don't.
There's some trade-off, but for 90% of apps this approach works fine.

People like Coldplay and voted for the Nazis. You can't trust people.
To take it off topic a little further. The idea at one point was write once and run everywhere with a consistent widget set, which doesn't work - it never worked with Java and it doesn't work with Xamarin, Titanium, Cordova, etc. The thinking now with modern cross platform systems is to use UI which is native to the system but abstract it in such a way that it makes it easy to manage. So with react-native you express your UI in JSX which is similar to ES6 with inline HTML and react-native translates that to the native UI of the platform. But you actually have separate entry points for android and ios and within react native you have different widgets for each platform. Where they can converge they do, so things like lists can be pretty standard cross platform, but android in particular has more advanced native UI, things like drawers, so you find yourself diverging a lot and building different components and views which are unique for each device but based on the same models. But most importantly you mark up the UI consistently between platforms, rather than having to port things between Cocoa Touch to XML/Java respectively - so you can copy and paste and tweak, or look for the lowest common denominator as your choice.
The same thing goes for Silver, which is a system to build cross platform applications in swift. You build the views for each platform separately but re-use the same logic.
The other factor is that each platform has different lifecycle events that you need to adhere to which most cross platform systems don't.
There's some trade-off, but for 90% of apps this approach works fine.
I like cheese
I got less points i thnk the way the want us to use the app ( during the game ) than i normally do which is just pick players and hope that works out for the whole game
I LOVE LAMP